![]() ![]() ![]() They have a similar effect to the Boring, but Practical railways, but they cannot be built until the atmosphere has been thickened a bit. Cool Airship: You can use them for transportation.This is made explicit in the Colonies expansion, which focuses on the outposts throughout the system. Several resources are shipped from Jupiter's and Saturn's moons, so there should have to be at least some bases that far out. Colonized Solar System: Strongly implied to be the setting.Boring, but Practical: The "Martian Rails" card is not exactly what you'd call cutting-edge science fiction - but it provides income in proportion to the total number of cities built on Mars, and can be pretty powerful in the middle-to-late game.At most you'll find some local bacteria through the "Search for Life" project. Absent Aliens: Due to the game's (relative) realism, no Martians show up.The game contains examples of following tropes: The game also has a quicker-playing Card Game version called Terraforming Mars: Ares Expedition, and a dice game version was launched and successfully funded on Kickstarter in 2022 for release the next year. Turmoil, alongside new corporations and project cards, introduces a new political dimension to the game that players must attempt to influence and play around.Colonies includes 5 new corporations, 47 new project cards, and a new mechanic involving trading with colonies across the solar system.Prelude includes 5 new corporations, 7 new project cards, and a new phase at the beginning of the game that allows you to improve your resource production or terraforming progress before your first turn.Venus Next introduces Venus as a planet that cities can be constructed on, 49 new project cards, 5 new corporations, a new milestone and a new award.Each of these maps features their own milestones and awards. Hellas features a cold south pole that can be terraformed for heat and water, while Elysium features Mars' highest peak, which provides a large boost to research once terraformed. Hellas & Elysium introduces two new maps to play on. ![]() The game has received a range of Expansion Packs: The game ends when Mars reaches a threshold of "uncomfortable, but habitable", and the winner will be forever known as the leading pioneer of Mars. Creating your own infrastructure - whether industrial, space-bound, economic, or biosphere - will aid your efforts and give you more opportunities to score, as will some good PR for hitting the right milestones. ![]() Contributing directly to any of these will increase your score and raise more government funding. Mars needs three things: oxygen, a higher temperature, and a working water cycle. The game takes place over several "generations" as the players research projects (cards), spend their funding on making those projects happen, and acquire the resources and support to take larger and larger steps towards making the planet livable. Players take the role of megacorporations given funding from the World Government to accomplish the impossible - turn Mars into a living planet. Mankind has spread through the solar system, and now has the technology and resources to begin a titanic project. Terraforming Mars is a Eurogame set in a mid-future period. ![]()
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